Silverlight 3 is dramatically improved over previous versions and makes the development of rich interactive applications (RIAs) more achievable for everyone. Packed with examples and written by a team of seasoned developers and designers, this full–color tutorial demonstrates exactly what Silverlight 3 offers for building RIAs that combine animation, graphics, audio, and video.
With a focus on the capabilities provided by the Silverlight 3platform (Build 40522), this book introduces you to the languages, tools, and techniques needed to build applications on the platform. You'll begin with an overview of Silverlight and move on to topic–by–topic coverage of this new platform's capabilities, including new APIs, objects, services, and concepts. Each chapter provides a mini–tutorial on each topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real–world challenges you may face when building applications on the Silverlight platform.
With this resource, you'll gain a thorough understanding of how Silverlight applications are architected, developed, and designed.
What you will learn from this book
How to solve real–world problems you may face when building your Silverlight applications
Ways to use controls, work with text, lay out views, style applications, use graphics, work with audio, and more
The basics of using designer and developer tools with Silverlight (including Expression Blend and Visual Studio®)
How to use XAML in Silverlight for event handling
Transforming text with render transforms
Who this book is for
This book is for .NET developers who want to learn how to create practical Silverlight 3 applications.
Wrox Programmer's References are designed to give the experienced developer straight facts on a new technology, without hype or unnecessary explanations. They deliver hard information with plenty of practical examples to help you apply new tools to your development projects today.
Part 1: Getting Started.
Chapter 1: Introduction to Silverlight.
Chapter 2: XAML Basics.
Chapter 3: Silverlight Architectural Tour.
Chapter 4: Silverlight Developer Toolbox.
Part 2: Using Silverlight 3 Essentials.
Chapter 5: Controls.
Chapter 6: Silverlight Text.
Chapter 7: Layout.
Chapter 8: Styling Your App and Dealing with Resources.
Chapter 9: Using Graphics and Visuals.
Chapter 10: Making It Richer with Media.
Chapter 11: Using the Services.
Part 3: Building Applications.
Chapter 12: Silverlight, the Browser, and the Server.
Chapter 13: First Things First: Handling Cross–Cutting Concerns.
Chapter 14: Dealing with Data.
Chapter 15: Designing and Styling the User Interface.
Chapter 16: Making the Application Come Alive.
Chapter 17: Creating Custom Controls.
Appendix A: Silverlight Base Class Libraries Reference.
Appendix B: System.Windows Reference.
Appendix C: System.Windows.Media Reference.
Appendix D: System.Windows.Shapes Reference.
Appendix E: Additional Resources.