No-Code Video Game Development Using Unity And Playmaker - Kelley Michael | Libro A K Peters/Crc Press 06/2016 - HOEPLI.it


home libri books ebook dvd e film top ten sconti 0 Carrello


Torna Indietro

kelley michael - no-code video game development using unity and playmaker

No-Code Video Game Development Using Unity and Playmaker




Disponibilità: Normalmente disponibile in 10 giorni


PREZZO
61,98 €
NICEPRICE
52,68 €
SCONTO
15%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con App18 Bonus Cultura e Carta Docenti


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 06/2016
Edizione: 1° edizione





Note Editore

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!





Sommario

Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File, Scene, and Project. Assets, Saving and Importing Packages. GameObject, the Noun. Component, the Verb. Edit, Window, and Help. The Tool Bar, Local vs. World Space And Pivots. Hierarchy, Everything in Your Scene. Project, Everything Available To You. Scene, Navigate Your New World. Game, When It's Time To Play. Inspector, Take A Look At This! Console, The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations, Conditionals, and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain, Lighting, and Our Art Assets. Mecanim, Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.








Altre Informazioni

ISBN:

9781498735650

Condizione: Nuovo
Dimensioni: 9.25 x 6.125 in Ø 1.00 lb
Formato: Brossura
Illustration Notes:171 b/w images
Pagine Arabe: 292
Pagine Romane: xxii






Utilizziamo i cookie di profilazione, anche di terze parti, per migliorare la navigazione, per fornire servizi e proporti pubblicità in linea con le tue preferenze. Se vuoi saperne di più o negare il consenso a tutti o ad alcuni cookie clicca qui. Chiudendo questo banner o proseguendo nella navigazione acconsenti all’uso dei cookie.

X