Holistic Game Development With Unity - De Byl Penny | Libro A K Peters/Crc Press 04/2017 - HOEPLI.it


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Holistic Game Development with Unity An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming




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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 04/2017
Edizione: Edizione nuova, 2° edizione





Note Editore

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.




Sommario

Preface Acknowledgments Chapter 1: The Art of Programming Mechanics Chapter 2: Real-World Mechanics Chapter 3: Animation Mechanics Chapter 4: Game Rules and Mechanics Chapter 5: Character Mechanics Chapter 6: Player Mechanics Chapter 7: Environmental Mechanics Chapter 8: Mechanics for External Forces Index




Autore

Penny de Byl is a professor of games and multimedia at Bond University in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.







Altre Informazioni

ISBN:

9781138888784

Condizione: Nuovo
Dimensioni: 9.75 x 7.5 in Ø 2.30 lb
Formato: Brossura
Illustration Notes:57 halftones, 223 color halftones, 34 line drawings and 5 color line drawings
Pagine Arabe: 456
Pagine Romane: xvi






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