Hex: TheFull Storyis for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Birth Preparing to launch Polygon in Politiken The Polygon puzzlist Rebirth More games, and machines Hex goes global Is Hex easy? Hex theory Rex theory The quest for strategies The rise of the bots Epilogue, Chronology Appendix A: Politiken Polygon Puzzles Appendix B: Unpublished Lindhard Puzzles Appendix C: Henderson Hex Puzzles Appendix D: Rex Puzzles Appendix E: Open Problems
Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada. Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.
Dimensioni: 9.25 x 6.125 in Ø 1.00 lb
Illustration Notes:264 b/w images, 71 halftones and 190 line drawings
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