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hale kelly s. (curatore); stanney kay m. (curatore) - handbook of virtual environments

Handbook of Virtual Environments Design, Implementation, and Applications, Second Edition

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Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 10/2014
Edizione: Edizione nuova, 2° edizione





Note Editore

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.




Sommario

Virtual Environments in the 21st Century, Kay M. Stanney, Kelly S. Hale, and Michael ZydaVirtual Environments Standards and Terminology, Richard A. Blade and Mary Lou PadgettVision and Virtual Environments, David R. Badcock, Stephen Palmisano and James G. MayVirtual Auditory Displays, Michael Vorländer and Barbara Shinn-CunninghamDynamic Haptic Interaction with Video, Nuray Dindar, A. Murat Tekalp, and Cagatay BasdoganOlfactory Interfaces, David L. Jones, Sara Dechmerowski, Razia Oden, Valerie Lugo, Jingjing Wang-Costello, William PikeThe Perception of Body Motion, Ben D. Lawson, Bernhard E. RieckeEye Tracking in Virtual Environments, Xuezhong Wang, Brent WinslowGesture Recognition, Matthew TurkAvatar Control in Virtual Environments, James Templeman, Robert Page, Patricia DenbrookVirtual Environment Models, G. Drew KesslerPrinciples for Designing Effective 3D Interaction Techniques, Ryan P. McMahan, Regis Kopper, and Doug A. BowmanTechnological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Brian D. Simpson, Jeffrey L. Cowgill, Robert H. Gilkey, and Janet M. WeisenbergerEmbodied Autonomous Agents, Andrew Feng, Ari Shapiro, Margaux Lhommet, and Stacy MarsellaStructured Development of Virtual Environments, Richard M. Eastgate, John R. Wilson, and Mirabelle D’CruzCognitive Aspects of Virtual Environment Design, Allen Munro, Jim Patrey, Elizabeth Sheldon Biddle, Meredith CarrollMultimodal Interaction Modeling, George V. Popescu, Helmuth Trefftz and Grigore C. BurdeaIllusory Self-motion in Virtual Environments, Lawrence J. Hettinger, Tarah Schmidt, David L. Jones, Behrang Keshavarz, Rudolph P. Darken, Barry PetersonTechnology Management and User Acceptance of Virtual Environment Technology, David GrossVirtual Environments and Product Liability, Robert S. Kennedy, Robert C. Kennedy, Kristyne E. Kennedy, Christine Wasula, Kathleen M. BartlettDirect Effects of Virtual Environments on Users, Erik Viirre, BJ Price, and Bradley ChaseMotion Sickness Symptomatology and Origins, Ben D. LawsonMotion Sickness Scaling, Ben D. LawsonAdapting to Virtual Environments, Robert B. Welch, Betty J. MohlerVisually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, Behrang Keshavarz, Heiko Hecht, and Ben D. LawsonThe Social Impact of Virtual Environments, Sandra L. CalvertUsability Engineering of Virtual Environments, Joseph L. GabbardHuman Performance Measurement in Virtual Environments, James P. Bliss, Alexandra Proaps and Eric T. ChanceyConducting Training Transfer Studies in Virtual Environments, Roberto Champney, Meredith Carroll, Glen Surpris, and Joseph V. CohnVirtual Environment Usage Protocols, Kay M. Stanney, Robert S. Kennedy,and Kelly S. HaleMeasurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, John P. Wann, Alan D. White, Richard M. Wilkie, Peter R. Culmer, J. Peter A. Lodge, MD & Mark Mon-WilliamsProprioceptive Adaptation and Aftereffects Paul DiZio, James R. Lackner, and Roberto K. ChampneyBeyond Presence: How Holistic Experience Drives Training and Education, Dustin Chertoff, Sae SchatzAugmented Cognition for Virtual Environment Evaluation, Kelly Hale, Kay Stanney, Dylan Schmorrow, Lee SciariniApplications of Virtual Environments: An Overview, Robert J. Stone, Frank P. HanniganThe Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy Maxwell, D., Griffith, T. and Finkelstein, N.Team Training in Virtual Environments: A Dual Approach, Tripp Driskell, Eduardo Salas, William B. VesseyVisual Perceptual Skills Training in Virtual Environments, Matthew Johnston, Meredith Carroll, Kelly HaleVirtual environments as a tool for conceptual learning Lindgren, R., Moshell, J. M., & Hughes, C. EApplications of Virtual Environments in Experiential, STEM, and Health Science Education, Angelos Barmpoutis, Benjamin DeVane, James C. OliverioDesign and Development of 3D-interactive Environments for Special Educational Needs, Sue Cobb, Tessa Hawkins, Laura Millen and John R. WilsonVirtual Environment–Assisted Teleoperation, Abderrahmane Kheddar, Ryad Chellali,and Philippe CoiffetEvolving Human-Robot Communication through VE-based Research and Development, Stephanie Lackey, Daniel Barber, Lauren Reinerman-Jones, Eric Ortiz, and Joseph R. FanfarelliClinical Ritual Reality, Albert "Skip" Rizzo, Belinda Lange, Sebastian KoenigModeling andSimulation for Cultural Training: Past, Present, and Future Challenges, Kathleen Bartlett, Denise Nicholson, Margaret Nolan, and Brenna KellyImmersive Visualization for the Geological Sciences, William R. Sherman, Gary L. Kinsland, Christoph W. Borst, Eric Whiting, Jurgen P. Schulze, Philip Weber, Albert Y.M. Lin, Aashish Chaudhary, Simon Su, Daniel S. ComingInformation Visualization in Virtual Environments: Tradeoffs and Guidelines, Nicholas F. PolysEntertainment Applications of Virtual Environments, Adams Greenwood-Ericksen, Robert C. Kennedy, Shawn StaffordVirtual Environments: History and Profession, Richard A. Blade, Mary Lou Padgett, Mark Billinghurst and Robert W. Lindeman




Autore

Dr. Kelly S. Hale is Sr. Vice President of Technical Operations at Design Interactive, Inc., a woman-owned small business focused on human-systems integration, which she joined in 2004. Her research and development efforts in human systems integration across areas of virtual environment design and evaluation, augmented cognition, multimodal interaction and haptic interfaces, and training sciences. She holds a patent for a tactile display language, and serves on the Editorial Board for the International Journal of Human-Computer Interaction, and Theoretical Issues in Ergonomics Science. She has received funding from the Defense Advanced Research Projects Agency (DARPA), Office of Naval Research (ONR), Intelligence Advanced Research Projects Activity (IARPA), Department of Homeland Security (DHS), National Aeronautics and Space Administration (NASA), and Department of the Army. Through these efforts, Kelly and her team have developed advanced neurophysiological measurement techniques, including a patent-pending Fixation-locked Event-Related Potentials (FLERPs) approach to capture electroencephalography ERP data in a naturalistic setting, and have advanced real-time mitigation strategy framework and induction techniques to optimize training, situation awareness, decision making, and operational performance through optimization of user cognitive and physical state within simulated training environments. In addition, Kelly has guided Design Interactive, Inc. to be a leader in developing advanced performance metrics and diagnostic capabilities, including behavioral, physiological and neural metric suites for capturing traditionally ‘unobservable’ behavioral data to evaluate perceptual skills and cognitive processing in real-time by synchronizing data with system events/areas of interest dynamically throughout simulated scenarios. She received her BSc in Kinesiology/Ergonomics Option from the University of Waterloo in Ontario, Canada in 1999, and her Masters and PhD In Industrial Engineering, with a focus on Human Factors Engineering, from the University of Central Florida in 2001 and 2006, respectively. Dr. Kay Stanney founded Design Interactive, Inc. in 1998 and serves as President. She provides executive leadership and strategic direction, formulating and driving key business strategies across DI’s three business units. Dr. Stanney is recognized as a world leader in virtual environment (VE) technology, especially as it relates to training. During her 25+ years of carrying out research in the area of VE training, she has led numerous efforts involved in furthering adaptive VE training techniques. Recipient of 2013 Women Who Mean Business Award, 2012 and 2011 Top Simulation & Training Company for innovation, and the IEEE VGTC Virtual Reality Technical Achievement Award. She has an MS and PhD in Human Factors Engineering from Purdue University, a BS in Industrial Engineering from SUNY Buffalo, and is a CHFP.










Altre Informazioni

ISBN:

9781466511842

Condizione: Nuovo
Collana: Human Factors and Ergonomics
Dimensioni: 10 x 7 in Ø 5.98 lb
Formato: Copertina rigida
Illustration Notes:357 b/w images and 85 tables
Pagine Arabe: 1456


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