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Games User Research A Case Study Approach




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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 05/2016
Edizione: 1° edizione





Note Editore

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.




Sommario

Practical and Ethical Concerns in Usability Testing with ChildrenGavin Sim, Janet C. Read, and Matthew HortonYou Are Not the Player: Teaching Games User Research to Undergraduate StudentsCynthia Putnam, José P. Zagal, and Jinghui ChengUser Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative EvaluationBarbara Chamberlin, Jesús H. Trespalacios, Amy Smith Muise, and Michelle Coles GarzaUsability Testing of a Three-Dimensional Library Orientation GameFatih Özdinç, Hakan Tüzün, Esin Ergün, Fatma Bayrak, and Ayse KulaIn-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of ConsciousnessStuart Cunningham, Jonathan Weinel, and Richard PickingTangible and Graphical Game Interfaces: An Experimental ComparisonZeno Menestrina, Andrea Conci, Adriano Siesser, Raul Masu, Michele Bianchi, and Antonella De AngeliUsability Testing of Video Game Controllers: A Case StudyG. W. Young, A. Kehoe, and D. MurphyBusiness Models within Mobile Gaming ExperienceClaudia Lucinda Hernandez Luna and David GolightlyNerdHerder: Designing Colocated Physical–Digital Games with Sociological TheoriesYan Xu and Blair MacIntyreTesting the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for SeniorsKaryn Moffatt, Nicholas Shim, Jeremy Birnholtz, and Ronald M. BaeckerUsability Testing of Serious Games: The Experience of the IHCLabPedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz




Autore

Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human–computer interaction.










Altre Informazioni

ISBN:

9781498706407

Condizione: Nuovo
Dimensioni: 10 x 7 in Ø 1.66 lb
Formato: Copertina rigida
Illustration Notes:76 b/w images and 38 tables
Pagine Arabe: 294
Pagine Romane: xviii


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