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rabin steve - game ai pro 360: guide to tactics and strategy

Game AI Pro 360: Guide to Tactics and Strategy




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 09/2019
Edizione: 1° edizione





Note Editore

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online




Sommario

About the Editor About the Contributors Introduction 1 Tactical Position Selection: An Architecture and Query Language Matthew Jack 2 Tactical Pathfinding on a NavMesh Daniel Brewer 3 Beyond the Kung-Fu Circle: A Flexible System for Managing NPC Attacks Michael Dawe 4 Hierarchical AI for Multiplayer Bots in Killzone Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, and Hylke Kleve 5 Using Neural Networks to Control Agent Threat Response Michael Robbins 6 Looking for Trouble: Making NPCs Search Realistically Rich Welsh 7 Modeling Perception and Awareness in Tom Clancy’s Splinter Cell Blacklist Martin Walsh 8 Escaping the Grid: Infinite-Resolution Influence Mapping Mike Lewis 9 Modular Tactical Influence Maps Dave Mark 10 Spatial Reasoning for Strategic Decision Making Kevin Dill 11 Extending the Spatial Coverage of a Voxel-Based Navigation Mesh Kevin A. Kirst 12 Being Where It Counts: Telling Paragon Bots Where to Go Mieszko Zielinski 13 Combat Outcome Prediction for Real-Time Strategy Games Marius Stanescu, Nicolas A. Barriga, and Michael Buro 14 Guide to Effective Auto-Generated Spatial Queries Eric Johnson 15 The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense Baylor Wetzel and Kyle Anderson 16 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games Gijs-Jan Roelofs 17 Petri Nets and AI Arbitration Sergio Ocio Barriales 18 Hierarchical Portfolio Search in Prismata David Churchill and Michael Buro




Autore

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.










Altre Informazioni

ISBN:

9780367150945

Condizione: Nuovo
Dimensioni: 9.25 x 7.5 in Ø 1.41 lb
Formato: Copertina rigida
Illustration Notes:71 color images and 16 tables
Pagine Arabe: 242
Pagine Romane: xvi


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