Adobe Integrated Runtime (AIR) is revolutionizing the way desktop applications are deployed. If you're ready to take advantage of this platform to build desktop–based Rich Internet Applications, then this is the book for you. It presents a step–by–step process, walking you through the features of AIR so you can quickly get started.
After introducing you to AIR, Adobe expert Rich Tretola discusses the different programming languages and tools you can use for development. He then presents multiple methods for storing data, including within the file system and embedded database as well as storage on remote servers. You'll also learn about the numerous features that allow AIR applications to interact with both Mac OS X and Windows.
This guide offers a perfect mix of tutorials and hands–on coding, and provides the resources you need to build AIR applications quickly. And it provides the resources that will help you build your first killer Rich Desktop Application.
What you will learn from this book
All about the programming languages available for AIR development
How to work with the various tools for building AIR applications
Steps for getting data into AIR applications from XML, ColdFusion®, JSON, and Web Services
Ways to take advantage of the HTML and File System components
Strategies for utilizing AIR APIs that handle interactions with the operating system
How to move a Flex application to the desktop
Who this book is for
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Part I: Getting Started.
Chapter 1: Introducing AIR (Adobe Integrated Runtime).
Chapter 2: Rich Internet/Desktop Applications.
Chapter 3: The Programming Languages.
Chapter 4: The AIR Development Tools.
Chapter 5: Building an Application.
Chapter 6: Packaging the AIR.
Part II: Adding Data.
Chapter 7: Working with Remote Data.
Part III: AIR APIs.
Chapter 8: Accessing the File System.
Chapter 9: The Windowing API.
Chapter 10: Interacting with the O.S.
Chapter 11: The SQLite Database.
Chapter 12: Communication between AIR and the Operating System.
Chapter 13: Application Status.
Part IV: The AIR Components.
Chapter 14: The File System Components.
Chapter 15: The HTML Component.
Appendix A: Taking a Flex App to the Desktop.
Appendix B: Solutions for Exercises.
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