Augmented Reality Games Ii - Geroimenko Vladimir (Curatore) | Libro Springer 06/2019 - HOEPLI.it


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geroimenko vladimir (curatore) - augmented reality games ii

Augmented Reality Games II The Gamification of Education, Medicine and Art




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 06/2019
Edizione: 1st ed. 2019





Sommario

Educational Augmented Reality Games.- Designing Educational Mobile Augmented Reality Games using Motivators and Disturbance Factors.- Augmented Imagination: Creating Immersive and Playful Reading Experiences.- Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces through Gaming.- Explorations in Mixed Reality with Learning and Teaching Frameworks: Lessons from Ludus and the Vulcan Academy.- Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment.- The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain.- The Gamification of Augmented Reality Art.- Circumpolar Gamifications in the Age of Global Warming: Ice Levels, Anxiety and the Anthropocene. 




Trama

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. 

Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. 

Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 








Altre Informazioni

ISBN:

9783030156190

Condizione: Nuovo
Dimensioni: 235 x 155 mm Ø 784 gr
Formato: Copertina rigida
Illustration Notes:18 Illustrations, black and white
Pagine Arabe: 306
Pagine Romane: xvi






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