• Genere: Libro
  • Lingua: Inglese
  • Editore: Focal Press
  • Pubblicazione: 07/2023
  • Edizione: 1° edizione

Game Audio Fundamentals

169,98 €
161,48 €
AGGIUNGI AL CARRELLO
NOTE EDITORE
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

SOMMARIO
PART I:Theoryand Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapesand Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

AUTORE
Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9781032111964
  • Dimensioni: 9.75 x 6.75 in Ø 1.50 lb
  • Formato: Copertina rigida
  • Illustration Notes: 127 b/w images, 21 tables and 127 halftones
  • Pagine Arabe: 268
  • Pagine Romane: xii