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alessi patrick - beginning ios game development

BEGINNING IOS GAME DEVELOPMENT

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Disponibilità: Normalmente disponibile in 10 giorni


Genere: Libro
Lingua: Inglese
Editore: Wiley & Sons Ltd.
Pubblicazione: 01/2012

Prezzo: € 39,99

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Note Editore
Beginning iOS Game Development begins by introducing the basics of the iOS system architecture, game development, and the programming languages used to develop games for iOS.  The book then explores the basic building blocks that a game developer would use to build a game including drawing, responding to user interaction, animation and sound. Finally, the author guides the reader through building a simple game.  Includes: iOS and game architecture The Xcode programming environment Introduction to the C and Objective-C programming languages Drawing with the Quartz 2D API Handling user input Animation with Core Animation Sound with Core Audio This accessible book is ideal for beginning programmers interested in learning about the tools and methodology used to develop games for the iPhone and iPad; experienced programmers new to iOS, and tech savvy individuals wanting to jump on the gaming app bandwagon.
Sommario
Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Altre Informazioni
ISBN: 9781118107324
Dimensioni: 9.00 x 7.25 x 0.75 inch.
Formato: Paperback
Pagine Arabe: 404


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