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Develop cutting–edge applications for the iPhone®, iPod touch®, and iPad
Get ready to dive into Apple's exciting world of mobile application development. This full–color book shows you how to take advantage of all the new features of the iPhone SDK 4 to create your own native iPhone, iPod touch, and iPad applications. You'll explore Apple's Xcode tools, the Objective–C programming language, and discover a host of APIs that enhance the capabilities of the iPhone SDK. The hands–on approach will help you quickly progress from building your first application to more sophisticated programs that use animations, recognize gestures, integrate voice chatting, and more.
Beginning iOS 4 Application Development:
Shows how to create native iPhone and iPad applications by taking advantage of the Xcode tools and iPhone SDK
Covers ways to speed development using tab bar, navigation, and utility templates
Provides methods for accessing built–in applications such as the photo library and camera
Describes steps for accessing the accelerometer to create compelling applications
Explains how to use background services and perform background tasks
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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Introduction xvii
Part I: Getting Started
Chapter 1: Getting Started with iOS 4 Programming 3
Obtaining the iPhone SDK 4
Components of the iPhone SDK 6
Some Useful Information before You Get Started 17
Summary 20
Chapter 2: Write Your First Hello World! Application 23
Getting Started with Xcode 23
Customizing Your Application Icon 34
Displaying a Splash Screen 36
Summary 39
Chapter 3: Views, Outlets, and Actions 41
Outlets and Actions 41
Using Views 47
Adding Views Dynamically Using Code 64
Understanding View Hierarchy 68
Summary 70
Chapter 4: View Controllers 73
The View–Based Application Template 74
The Window–Based Application Template 85
The Split View–Based Application Template 103
The Tab Bar Application Template 122
Summary 131
Chapter 5: Multi–Platform Support for the iPhone and iPad 133
Technique 1 Modifying the Device Target Setting 134
Technique 2 Creating Universal Applications 141
Technique 3 Maintaining Two Code Bases 149
Making Your Choice 151
Summary 152
Chapter 6: Keyboard Inputs 155
Using the Keyboard 155
Customizing the Type of Inputs 157
Detecting the Presence of the Keyboard 165
Summary 178
Chapter 7: Screen Rotations 181
Responding to Device Rotations 181
Programmatically Rotating the Screen 190
Summary 192
Part II : Displaying and Persisting Data
Chapter 8: Using the Table View 197
A Simple Table View 198
Using the Table View in a Navigation–Based Application 210
Displaying Sections 210
Summary 239
Chapter 9: Application Preferences 241
Creating Application Preferences 242
Programmatically Accessing the Settings Values 248
Summary 257
Chapter 10: File Handling 261
Understanding the Application Folders 262
Using Property Lists 267
Copying Bundled Resources 274
Summary 275
Chapter 11: Database Storage Using SQLite3 279
Using SQLite3 280
Creating and Opening a Database 282
Bundling SQLite Databases with Your Application 291
Summary 292
Part III : Advanced iOS 4 Programming Techniques
Chapter 12: Simple Animations and Video Playback 297
Using the NSTimer Class 297
Transforming Views 305
Animating a Series of Images 310
Playing Video on the iPhone 313
Summary 317
Chapter 13: Accessing Built–In Applications 319
Sending E Mails 319
Accessing the Camera and the Photo Library 328
Summary 341
Chapter 14: Recognizing Gestures 343
Recognizing Gestures 343
Detecting Touches 367
Summary 383
Chapter 15: Accessing the Accelerometer 385
Using the Accelerometer 385
Visualizing the Accelerometer Data 388
Using the Shake API to Detect Shakes 392
Summary 399
Part IV: Network Programming Techniques
Chapter 16: Web Services 403
Basics of Consuming XML Web Services 403
Consuming a Web Service in Your iPhone Application 407
Parsing the XML Response 413
Summary 418
Chapter 17: Bluetooth Programming 421
Using the Game Kit Framework 421
Implementing Voice Chatting 431
Summary 438
Chapter 18: Bonjour Programming 441
Creating the Application 441
Publishing a Service 443
Browsing for Services 446
Summary 452
Chapter 19: Apple Push Notification Service 455
Generating a Certificate Request 456
Generating a Development Certificate 457
Creating an Application ID 461
Creating the iPhone Application 467
Creating the Push Notification Provider 471
Summary 475
Chapter 20: Displaying Maps 477
Displaying Maps and Monitoring Changes Using the Map Kit 477
Getting Location Data 483
Summary 515
Chapter 21: Background Applications 519
Understanding Background Execution on the iPhone 519
Local Notification 530
Summary 537
Part V: Appendices
Appendix A: Testing on an Actual Device 541
Signing Up for the iPhone Developer Program 541
Obtaining the UDID of Your Device 541
Logging in to the iPhone Provisioning Portal 542
Generating a Certificate 544
Registering Your Devices 547
Creating an Application ID 548
Creating a Provisioning Profile 550
Understanding Application ID and the Wildcard 554
Preparing for App Store Submission 557
Summary 563
Appendix B: Getting Around in Xcode 565
Launching Xcode 565
Debugging Your Applications 571
Appendix C: Getting Around in Interface Builder 577
.xib Window 577
Designing the View 578
Inspector Window 579
Library 581
Outlets and Actions 582
Appendix D: Crash Course in Objective–C 591
Directives 591
Classes 592
Memory Management 605
Protocols 612
Selectors 615
Categories 616
Appendix E: Answers to Exercises Wrox.com
Index 619
Wei–Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company specializing in hands–on training in the latest Microsoft and Apple technologies. He is also the author of Beginning iPhone SDK Programming with Objective–C and Beginning iPad Application Development.
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